Skip to content Skip to sidebar Skip to footer

Sci Fi King on Throne Edgeof Tomorrow Concept Art

Video game series

Rex'due south Quest
King's Quest logo.png
Genre(due south) Hazard
Developer(s) Sierra On-Line
The Odd Gentlemen
Publisher(s) Sierra Entertainment
Creator(s) Roberta Williams
First release Wizard and the Princess
1980
Latest release Male monarch's Quest: Epilogue
December 20, 2016

King's Quest is a graphic hazard game series, released between 1980 and 2016 and created by the American software company Sierra Amusement. Information technology is widely considered a archetype serial from the gilded era of take chances games. Following the success of its first installments, the series was primarily responsible for building the reputation of Sierra. Roberta Williams, co-founder and sometime co-owner of Sierra, designed all of the King'southward Quest games until the serial' reboot in 2015.

The King's Quest series chronicles the saga of the royal family of the Kingdom of Daventry through their various trials and adventures. The story takes place over two generations and across many lands as the heroes and heroines fight villains such as evil witches and wizards.

Games [edit]

Release timeline
1980 Wizard and the Princess
1981
1982
1983
1984 King's Quest I: Quest for the Crown
1985 King's Quest 2: Romancing the Throne
1986 King's Quest III: To Heir Is Human being
1987
1988 Male monarch'southward Quest Iv: The Perils of Rosella
1989
1990 Rex'due south Quest 5: Absence Makes the Heart Become Yonder!
1991
1992 King's Quest VI: Heir Today, Gone Tomorrow
1993
1994 King's Quest VII: The Princeless Helpmate
1995
1996
1997
1998 Rex'due south Quest VIII: Mask of Eternity
  • Wizard and the Princess (1980) / Adventure in Serenia (1982)
  • King's Quest (PC, 1984) / Male monarch'south Quest: Quest for the Crown (1984/1987) / Male monarch'south Quest: Quest for the Crown (Sega Chief Arrangement, 1989) / King's Quest I: Quest for the Crown (1990)
  • King's Quest Two: Romancing the Throne (1985/1987)
  • Rex's Quest III: To Heir Is Human (1986)
  • King's Quest Iv: The Perils of Rosella (1988 – enhanced Sierra'south Creative Interpreter)
  • King'due south Quest V: Absence Makes the Heart Go Yonder! (1990) / King's Quest Five (NES, 1992)
  • King's Quest Vi: Heir Today, Gone Tomorrow (1992)
  • King'south Quest Vii: The Princeless Helpmate (1994)
  • King'south Quest: Mask of Eternity (besides known as King'south Quest 8: Mask of Eternity)[one] [ii] (1998)
  • Male monarch's Quest, an episodical "re-imagining" by The Odd Gentlemen (2015–2016)

Original series [edit]

The world of King's Quest encompasses many different kingdoms and supernatural realms. The main characters in the series are King Graham, originally a knight of Daventry who won the throne of the kingdom through questing, and members of his family: his wife Queen Valanice and his twin son and daughter, Prince Alexander and Princess Rosella. The exception is King's Quest: Mask of Eternity, where the protagonist is Connor of Daventry, a tanner (and a knight like Graham from the first game) who is unrelated to the imperial family. The later sequels take more than elaborate story lines, more complicated puzzles, and more original and well-developed characters.

Technologically, the series pioneered the use of animation and pseudo-3D environments in graphic adventure games, so that the main grapheme could, for example, walk behind objects on-screen.[three] The primary fashion in which characters solve puzzles and accelerate through the game is by using items found before in the game and stored in their inventory. Other puzzles include the mapping of labyrinths, deserts, or other inhospitable places; solving riddles; and tasks involving the utilize of logic or lateral thinking skills. It is important to utilize all one's graphic symbol'due south senses to assemble all the information available: look, listen, smell, taste, or touch whenever possible.

The Quest [edit]

The "King'southward Quest" (for which the series takes its name) usually involves becoming a rex or the adventures of members of the royal family of Daventry in other lands to salvage their kingdom. Often, the quest is given to the protagonist through the realm's magic mirror (the get-go game involves obtaining the magic mirror, which becomes an important feature in the later games).

In King's Quest I: Quest for the Crown, the young knight Sir Graham is sent by the dying King Edward on a quest to destroy the wicked witch Dahlia and find three treasures in social club to become the new king. In Male monarch'due south Quest II: Romancing the Throne, the quest is for Male monarch Graham to notice his queen. Through the magic mirror, retrieved in the first game, he learns of the beautiful Valanice captured past the witch Hagatha in the land of Kolyma.

The follow-ups King'due south Quest 3: To Heir Is Human being and King's Quest 4: The Perils of Rosella do not star Graham, simply involve the protagonists who ultimately end up saving the king and/or the kingdom from threats such every bit a dragon and untimely expiry. Gwydion begins every bit a peasant of Llewdor and a slave of the wizard Manannan; he escapes by using the wizard's magic against him, and ultimately discovers he is really Alexander, long-lost son of Rex Graham and Queen Valanice and blood brother of the Princess Rosella. Later on Alexander restores the magic mirror and saves Rosella and the kingdom from the ravages of the dragon, Graham is taken deathly ill; to obtain a cure for her father, Rosella must travel to the fairy country of Tamir (subsequently learning about it through the magic mirror) and shell the witch Queen Lolotte.

Male monarch'south Quest 5: Absence Makes the Heart Become Yonder! returns to the Male monarch in his attempt to rescue both his kingdom and family from Mordack, Hagatha'due south and Manannan's brother and also an evil sorcerer, who is seeking revenge confronting Alexander for Manannan's downfall, in the land of Serenia. This is the first game that does not include the magic mirror.

King's Quest VI: Heir Today, Gone Tomorrow follows Prince Alexander's attempt to save his true love, marry her, and ultimately becoming the king of the Land of the Green Isles. The magic mirror pointed him in the right direction to finding the kingdom.

King'due south Quest Seven: The Princeless Helpmate is the only game in the series that does non involve King Graham (he is missing entirely from the story), Castle Daventry, or saving the kingdom of Daventry (only a small-scale portion of the land is shown briefly in the introduction), nor the magic mirror. Rather, the plot involves the dual protagonists Queen Valanice and Princess Rosella attempting to save the realm of Eldritch from the evil enchantress Malicia. Rosella ultimately finds a romantic involvement in Prince Edgar, whom she rescues with the implication that they may marry in the future.

King'southward Quest: Mask of Eternity [four] is similar to King's Quest I, in that it involves a young knight attempting to save King Graham (who stands in place of Edward), Queen Valanice, and the kingdom of Daventry from harm. Over again the magic mirror shares a prominent role in telling of the doom that befell the kingdom.

Development [edit]

Much of King's Quest was inspired by fairy tales, which designer Roberta Williams loved reading,[5] in item the Andrew Lang's Fairy Books.[6] Many creatures, characters and situations from world mythologies, fairy tales, folklore and archetype literature are encountered within the world of King's Quest. Many of the puzzle solutions are inspired by diverse tales so that a role player with knowledge of the stories beforehand would have an advantage.

The concept of the King's Quest series was derived from ideas starting time established in Wizard and the Princess (Take chances in Serenia) which was an early forerunner of the serial.[vii] The game versions followed the exploits of an unnamed hero known only as the "wanderer", in subsequently versions said to be a time traveler from the future. The game'due south connection to the King's Quest serial led to its inclusion every bit one of the King'south Quest trivia questions.[8] The fifth King's Quest game marked a return to Serenia, the land first seen during the game. The game's backstory was further tied into the King's Quest history through The Male monarch'due south Quest Companion. According to the Companion, in diverse periods of history people from the real world withdrew to Daventry, which explains how historical and mythical elements be there.[9] In most of the series, information technology is said that the games have identify, 'a long time agone' a few centuries in our by.[10]

Many of the classic Sierra games series had in-jokes, cameos, or homages to characters, situations and elements of the King's Quest serial. Cedric from KQV was oft the brunt of several jokes found in Freddy Pharkas: Frontier Pharmacist, Quest for Glory: Shadows of Darkness, and Infinite Quest VI. Rosella has appeared in or was mentioned in the Leisure Adapt Larry series, Police Quest II, and Quest for Glory series. Graham is mentioned in or appears in several of the Space Quest, Constabulary Quest, and Laura Bow games.

Other media releases [edit]

Collections [edit]

The games in the series have been released together in several collections or bundles through the years (ofttimes packed with bonus textile).

  • King's Quest 15th Anniversary Collector'southward Edition (1994): It contains KQI (AGI & SCI versions) through KQVI, King's Questions, and Rex Graham's Lath Game Challenge. Information technology also contains a French floppy version of KQV, and the High german floppy version of KQVI, equally well as a variety of concept cloth, artwork, documents, articles, and videos.
  • King's Quest Collection (1995): It contains KQI (AGI & SCI versions) through KQVI, every bit well as all of the bonus cloth from the 15th Anniversary Collector's Edition, plus some boosted ones including a playable demo of KQVII.
  • Roberta Williams Album (1996): It contains KQI (AGI & SCI versions) through KQVII (two.0 version), plus Wizard and the Princess, Laura Bow Mysteries 1 & 2, Mixed-Up Mother Goose (AGI & VGA versions), Mystery House, Mission Asteroid, Fourth dimension Zone, Nighttime Crystal, and Affiliate 1 demo of Phantasmagoria, too as a variety of bonuses.
  • Rex's Quest Drove Series (1997): Also known equally King'due south Quest Collection two; it contains KQI (AGI & SCI versions) through KQVII (2.0 version), Rex'south Questions, Graham's Lath Game Challenge, Magician and the Princess, Mixed-Upwardly Female parent Goose Deluxe, Laura Bow 1 & 2, Mystery Firm, Mission Asteroid, and Fourth dimension Zone. Information technology also contains most of the bonuses from the previous versions as well as some new ones.
  • Male monarch'southward Quest MASK/Drove Packet (1998): A special bundle sold through Sierra during the release of King's Quest Mask of Eternity. It included both the 1997 King's Quest Collection, and King's Quest VIII at a discounted price plus the first seven games.[11] Both products came in separate boxes.
  • Rex's Quest Collection (2006): Vivendi Universal released King'south Quest Collection, a compilation CD for Windows XP encompassing games KQI7. Rather than porting the games directly, however, this release uses the original versions running nether the DOSBox emulator and a Windows front end (as a outcome, information technology is also possible to run KQIVI on other platforms with a little tweaking and ports of DOSBox). King's Quest VII is the earlier sixteen-bit Windows version, version 1.4, lacking DOS compatibility, merely runs natively on Windows 32-bit versions only is incompatible with 64-fleck windows. Missing in the collection are the original AGI version of King's Quest I, too as installation for the Windows CD version of King'southward Quest VI with loftier-resolution graphic symbol art (although the avails tin be accessed through ScummVM), the 2.0 DOS and Windows versions of KQVII, and King'southward Quest: Mask of Eternity. It also lacks any of the bonus cloth from previous collections. This collection was released on Steam in 2009, only has been later removed, probable due to bugs and compatibility issues.
  • King'south Quest Package: Rex'south Quest 1+2+3, 4+5+half dozen, and 7+viii collections (2010): Three collections released past Activision through GOG.com. The showtime consists of the classic AGI versions of Rex'south Quest IIII (the KQI remake is not included)[12] released 2010, and the later games King'south Quest 4–5–6 on Vista.[13] The last collection contains King's Quest 7 (2.0 version) and 8 designed to work on Vista and Windows 7 32-flake and 64-chip. The collections come up with assorted bonus textile such as windows background artwork. All three sets can be bought as a bundle; the "King's Quest Bundle" at 30% off the regular price of all iii separately.
  • Rex's Quest: The Consummate Collection (2015): Bundles the five chapters and a bonus playable episode of the reboot King's Quest series.

Collection bonus textile [edit]

  • Inside the Chest: A program containing reprints of magazine articles, game reviews, designer interviews, studies of game development process, and other documents related to the KQ series.
  • Behind the Developer'south Shield: A program containing pencil sketches, background and game art, and other documents related to the game development of KQIVII.
  • A View from Inside the Mirror: A serial of videos including an interview with Roberta Williams and Ken Williams, talking about the history of the King's Quest games, and other Sierra products she was involved with. Roberta Williams reflects upon her role every bit the designer of this award-winning series.
  • Hold onto Your Hazard'due south Cap: A series of videos apropos the development of KQVII plus a video preview of the game.
  • The Royal Scribe: A certificate containing information about the Sierra visitor, their diverse series, and each King's Quest game, with a few interviews from the developers (including Roberta Williams, Josh Mandel, Jane Jensen, and Lorelei Shannon).
  • King'due south Questions: A trivia game with randomized questions.[14]
  • Rex Graham's Board Game Claiming: Checkers & Backgammon: A board game collection starring Rex Graham.

Quest for Daventry [edit]

Quest for Daventry is a King's Quest V themed pinball board in Take a Pause! Pinball, one of the get-go pinball games for Windows. Other boards in the game are also based on Sierra game characters like Larry Laffer, Gir Draxon, Willy Beamish, and Roger Wilco. The pinball game follows a narrative story with objectives based on the KQV adventure game. The lath transforms calculation new locations as the player finishes missions. Short cut scenes are shown near the ticker when certain objectives are met, and the ticker lists narrative or objective data.

Hoyle's Official Book of Games series [edit]

This game contains both King Graham and Rosella equally opponents. They both are able to communicate with other players in the game, discussing various topics related to the Kingdom of Daventry. One notable aspect of the stories of the characters is that it introduces Rosella'due south Slap-up-Grandfather, who "slew the Dragon of Herenna". Another discussion between the imperial family and Roger Wilco establishes that Roger once crashed a spaceship into Castle Daventy'southward moat (a nod to an Easter egg in Space Quest: The Sarien Encounter). Graham and Rosella forth with two King's Quest villains Mordack and Lolotte would go on to appear in Hoyle iii: Board Games, although they are not nearly as interactive, just commenting on moves in the game. In Hoyle's Classic Card Games only Graham returns every bit an opponent representing the series' characters, again comments were limited in interactivity, but information technology contains fully digitized spoken language.

Books [edit]

Guide books [edit]

Most of the games of the series came with manuals that included curt stories or recap of the series. The manual for KQIII included the spellbook needed to solve the puzzles in the game (the spells were reprinted in The King's Quest Companion). Often the manuals independent data used for copy-protection schemes. The manual for KQVIII contained assorted information concerning the lands, enemies, and potion and health items in the game.

  • Guidebook to the Land of the Green Isles – Written by Jane Jensen, information technology was a booklet packed in with KQVI, which discussed groundwork and geography of the State of the Green Isles. The volume besides contained re-create protection information for the game.
  • King's Quest V Hintbook – Written past Roberta Williams. Gives a backside the scenes details of the making of KQV and the King's Quest series, and the stories of the previous games. It contains concept art from KQV. The book is split into sections for each major surface area in the game; each section begins with a graphic symbol introduction giving a few details about nearly of the characters.
  • Male monarch's Quest Six Hintbook – Written by Lorelei Shannon. Information technology discusses the making of the game as well as the Royal Family and the events leading up to KQVI, giving more background to the game, and contains concept fine art.
  • King's Quest Seven: The Official Hint Guide – Written by Lorelei Shannon. Information technology as well contains an interview with Roberta Williams, a making of KQVII section, a summary of Rex's Quest (discussing the events of each game leading up to KQVII), and a section giving the backstories and legends explaining the backstories of the game's characters; it also contains concept art from the game.
  • The Official Volume of King's Quest – Written past Donald B. Trivette. Series contains crossword puzzles, clues, trivia, synposes/backstory information, making of the games information/photos, pronunciation guides, secret debug codes, and other technical information/history of the games.
  • The Official Book of Male monarch'due south Quest: Daventry and Beyond: Foreword by Roberta Williams, making of KQIV.
  • The Official Book of King'southward Quest (2d Edition)
  • The Official Volume of King's Quest VI/The Official Book of Rex'southward Quest (Third Edition), published with two dissimilar comprehend titles. Has an interview with Roberta Williams discussing the evolution of KQVI, material concerning making of KQV, and line artwork.
  • Rex'south Quest: Mask of Eternity Prima's Official Strategy Guide- Written by Rick Barba. Basic strategy guide offering footling in the fashion of extras.
  • The Male monarch's Quest Companion – Written past Peter Spear and published in four editions. The book contains novelizations of games, likewise every bit manufactures that further explained the history of Daventry, its geography, the characters, and magic. The get-go ii editions also contains An Encyclopedia of Daventry (Abridged) which gave even more details about various subjects relating to Daventry.
  • Authorized Rex'southward Quest VII Players Guide – Written by Peter and Jeremy Spear. It is a strategy guide and novelization of KQVII.

Novels [edit]

Three original novels have been published by Boulevard Books:

  • The Floating Castle (1995): Written past Craig Mills, placed somewhere between KQIV and Half-dozen, it follows Alexander on a quest to discover what is behind the mysterious Floating Castle and the monstrous invasions over the kingdom.[15]
  • The Kingdom of Sorrow (1996): Written by Kenyon Morr (pseudonym of Mark Sumner and Marella Sands), placed between KQII and Iii, it follows the adventures of Graham, who moves to rescue an imprisoned Fairy Queen held by the behemothic Dunstan in club to render balance in nature.[16]
  • See No Weevil (1996): Also written past Kenyon Morr, ready between KQII and III. Taking place seven years after the previous book, it focuses on Rosella, merely before her 15th birthday, who must run the Kingdom of Daventry during an absence of her parents.[17]

Cancelled games [edit]

King'due south Quest Two & III remakes [edit]

In 1990 the developers at Sierra redeveloped King's Quest with a new interface and upwardly-to-appointment technology. The plan was to redevelop King's Quest Ii and King's Quest III [eighteen] merely due to rather disappointing sales of the 1990 remake of Male monarch's Quest I, the prospect of officially remaking and re-releasing the sequels was scrapped.

Davidson version of Male monarch'south Quest Viii [edit]

Between September 1996 to January 21, 1997, due to bourgeois criticism over the content[ commendation needed ] in Rex'southward Quest: Mask of Eternity and Phantasmagoria past Davidson & Associates, a team of managers was assigned to work in a higher place Roberta Williams. They began creating their own version of KQVIII while ignoring her version. Their version was purged of combat, violence and mayhap religious themes[ citation needed ].[nineteen] While Williams continued to work on her own ideas including its own script and puzzles, the Davidson's team of managers began to design their script and puzzles for their own version of KQVIII. Davidson's intervention was ultimately stopped (Davidson left the visitor in January 1997[twenty] [21]) and Williams reasserted her control, but this was not without its damage to her version of the game's terminal release (due to loss of time and funding), which was already pain from other technical problems caused by Dynamix engine development problem and others.

Cancelled Sequels [edit]

There accept been several attempts to create a ninth installment in the Rex's Quest series, all of which have been cancelled earlier going into production. All three development attempts never went past proclamation or concept stages nor received official titles. They were described as the next game in the "King'south Quest" franchise in known released information. King's Quest nine or Kings's Quest IX are more than unofficial designation for beingness the next game in the franchise used by the media in regards to released information. The thought of a King'southward Quest 9 goes dorsum to some of the discussions with Roberta Williams later the release of Male monarch's Quest: Mask of Eternity.[22]

The King'due south Quest: Mask of Eternity Prima's Official Strategy Guide past Rick Barba made reference to King'due south Quest Ix as the side by side title in the series if a new 1 was made (or at to the lowest degree as a description of the 9th game in the series).[23] Roberta Williams offered a few ideas for a Male monarch'south Quest IX in 1998-1999, her version never saw development. The ninth game has been in development 4 times since and so with three different developers, Vivendi Games, Silicon Knights, and Telltale Games between 2001 and 2013, and somewhen The Odd Gentlemen rebooted the series in 2015.

Roberta Williams/Sierra [edit]

Following the release of Male monarch's Quest VIII (Mask of Eternity), Roberta Williams occasionally alluded to ideas if she was allowed to make the follow-up game or ideas that would influence the direction of any follow-up games, or ideas that were cut during the process of KQVIII that she would take liked to have introduced in the post-obit game. Though she was generally tightlipped on the subject when it came to the adjacent game, there are a few details. These never evolved into anything, nonetheless, and the game was neither started nor cancelled.[22]

Primarily it was decided during the production of KQVIII that Graham was at present too sometime to proceed adventures, and that Alexander would be less likely to go on adventures equally he at present had his own concerns as male monarch of the Green Isles. This led to Roberta introducing a new playable character into the serial (which started with Connor), which probably would have had like affect in future games in the series had she had the run a risk to develop them.[24] Williams was withal potentially a possibility for use in futurity games, and she tossed out the idea that Connor might even meet the princess.[25] This thought grew to include the idea that Rosella would mayhap fall in love with Connor, or Connor would fall in love with Rosella and initiate some kind of love triangle between them and Rosella's other love interest, Edgar (KQIV/KQVII).[24] In addition she had ideas to add together multiplayer as early on equally KQVIII early development, but these were cutting and she hoped to introduce them into futurity games in the series. Some of the ideas were an MMO (massive multiplayer online) adventure game, with the power for players to collect and bandy items to help each other solve puzzles,[26] or fight monsters together.[24] [27]

Vivendi Games [edit]

There was a ninth installment in development past Vivendi Games (under the Sierra branding) betwixt 2001 and 2002. It was cancelled before going into product. The game never made it by the image phase. Images of two renders of the playable character were leaked to the public.[28] The renders evidence what looks like an older and bearded Male monarch Graham, wielding a behemothic sword, wearing full armor, and having the ability to flip in the air, suggesting that it may have been a 3rd-person action-take a chance game, similar to the 3D Fable of Zelda games. This, similar later attempts at producing a new game, were described as the new King's Quest, and not necessarily KQIX (though news media referred to it as King'southward Quest 9).

Silicon Knights [edit]

Silicon Knights worked on a prototype for a King's Quest game at some bespeak before Telltale Games acquired the rights. This information was released to the public through documents on the Silicon Knights adjust against Epic Games.[29]

Telltale Games [edit]

Telltale Games' take on the ninth installment of the King's Quest franchise was starting time announced at a press event on February 17, 2011.[30] Telltale said that they had entered into an agreement with Activision, then current owner of the rights to the archetype Sierra On-Line adventure franchises, to create new episodic games based on those serial. The first Sierra intellectual belongings they intended to work on was Rex'south Quest.[31] As development never went far, the game never received a title beyond the reference to the franchise name.

The game was to follow the format of previous Telltale Games serial such as Tales of Monkey Island, as a continuation of the series with all new episodic games and multiple serial.[32] [33] It was intended to preserve the back story of King's Quest, and fit into the established canon. It was intended to include the challenge and possibilities of expiry of the original games, but the gameplay was going to be adapted to relieve some of the frustration present in the original games.[33]

Telltale approached Roberta Williams, the originator of the serial, and one of the designers on all of the original games, to see if she was interested in working on the new one. While she declined past saying she had retired from games, she did offer the development team advice, which was "very valuable", co-ordinate to developer Dave Grossman.[34] [35] In May 2012, Dan Connors confirmed that Dave Grossman was in charge of the King's Quest project, and Telltale was working on how to proceed.[36] The game was confirmed to be cancelled by Telltale senior vice president of publishing, Steve Allison, on Apr 3, 2013.[37]

Fan-created games [edit]

There have been several fan-created King'due south Quest games both original and retellings of the original games that have been released by various developers. Mike and Matt Chapman, creators of the Homestar Runner series of cartoons and games, have created a game known as Peasant's Quest, more often than not based on King's Quest I but with allusions throughout the game to King'southward Quest II, Male monarch'due south Quest III, King'due south Quest IV, and The Black Cauldron.

Reception [edit]

In 1996, Next Generation listed the serial as number 79 on their "Meridian 100 Games of All Fourth dimension", commenting that, "humor, story telling, and classic puzzle implementation make the Male monarch'south Quest serial the most consequent superlative-quality line-up in computer gaming'due south history".[38]

By 1994, the series had sold 2.5 one thousand thousand copies, making information technology the best-selling computer game series at that time.[39] By 1997, the serial had sold 7 million copies.[40]

References [edit]

Notes [edit]

  1. ^ [1] Archived March xiii, 2012, at the Wayback Machine
  2. ^ "Rex's Quest 8". Sierragamers.com. 2014-04-04. Archived from the original on 2015-09-24. Retrieved 2016-04-21 .
  3. ^ Wagner, Roy (June–July 1987). "King's Quest Iii". Computer Gaming World. pp. 18–20.
  4. ^ White Silhouette. "King's Quest vii+eight for download $ix.99". GOG.com. Archived from the original on 2012-x-22. Retrieved 2013-04-22 .
  5. ^ Scorpia (Dec 1988). "Interview with Roberta Williams". Computer Gaming World. p. 21.
  6. ^ "Profiles: Wizard and the Princess". Atarimagazines.com. Archived from the original on 2016-03-03. Retrieved 2016-04-21 .
  7. ^ Interaction Magazine, Fall 1994.
  8. ^ King's Questions (2004), "The Magician and the Princess" was made for the Apple reckoner. What was it called when released for the IBM PC? a. Hello, Daventry!, b. Adventure in Serenia, c. Hullo-Res Adventure No. ii, d. The Princess and the Wizard.
  9. ^ Spear 1991, pp. 506–07
  10. ^ Interaction Magazine, Fall 1992, p. 29.
  11. ^ "Sierra". 1998-12-06. Archived from the original on April 20, 2013. Retrieved 2013-04-22 .
  12. ^ DoctorMcFist. "King'due south Quest 1+ii+iii". GOG.com. Archived from the original on 2011-02-21. Retrieved 2011-02-ten .
  13. ^ "King's Quest 4+five+6". GOG.com. Archived from the original on 2012-02-06. Retrieved 2011-06-01 .
  14. ^ "King'due south Quest Collection Series - from CD-ROM Access". Cdaccess.com. Archived from the original on 2016-04-09. Retrieved 2016-04-21 .
  15. ^ Mills, Craig (1995). King's Quest 1: The Floating Castle. ISBN157297009X.
  16. ^ King'south Quest 2: Kingdom of Sorrow (King's Quest/Kenyon Morr, Vol ii). ISBN1572970332.
  17. ^ Morr, Kenyon (1996). King's Quest 3: Run across No Weevil. ISBN1572971746.
  18. ^ The Official Volume of Rex's Quest, 3rd edition, p. nine.
  19. ^ Goldberg, Harold (Apr 5, 2011). All Your Base Are Belong To Us: How L Years of Video Games Conquered Pop Culture. Crown. p. 157. ISBN0307463559. As Roberta worked on her script and puzzle ideas, another team worked on theirs. When it came down to it, she felt like she wasn't being listened to...
  20. ^ "CUC International Inc. Announces Senior Management Changes in Software Division". Business Wire. 1997. Archived from the original on 2010-11-02.
  21. ^ "(Message Board) Davidson & Blizzard: Hi Ken Seeing every bit you". Sierragamers.com. 2006-07-29. Archived from the original on 2012-03-17. Retrieved 2013-04-22 . ...I had tremendous respect for Bob Davidson, and thought he was a brilliant businessman. Only, I didn't remember he was the right guy to run a combined Sierra/Davidson...My fear had to practice with Sierra's product line, rather than anything personal. Sierra published a wide range of products, including both entertainment and teaching products. Davidson also published both entertainment and educational activity. That Davidson could publish children's instruction AND Warcraft was a positive. However, during the negotiations, in that location were rumors that Bob and January Davidson were concerned about Leisure-Adjust Larry and Phantasmagoria -- two of Sierra'due south biggest hits. To me, it was clear that they were not-supporters of the products. Putting Davidson in charge of selling these products, which were a huge pct of our revenue, I felt would be a mistake. I just didn't think it would work...One the bargain was done,Bob Davidson was put in charge. However, even this had problems -CUC and Davidson had their own conflict, which resulted in Bob Davidson leaving the company. Past the time all this occurred, I had been transferred out of the software business, and neither CUC nor I wanted me to get reinvolved.
  22. ^ a b "Roberta Williams - Interview - Adventure Archetype Gaming - ACG - Adventure Games, Interactive Fiction Games - Reviews, Interviews, Features, Previews, Cheats, Galleries, Forums". 2013-03-10. Archived from the original on 2013-03-ten. Retrieved 2016-04-21 .
  23. ^ King'due south Quest: Mask of Eternity: Prima'due south Official Strategy Guide, pg VIII.
  24. ^ a b c "Sierra Gamers". Archived from the original on March 31, 2012. Retrieved 2016-04-21 . {{cite spider web}}: CS1 maint: unfit URL (link)
  25. ^ "Archived copy". Archived from the original on October 9, 2011. Retrieved August 29, 2014. {{cite web}}: CS1 maint: archived copy as title (link)
  26. ^ "Verbosity - the Ken Williams interview". Verbosity.wiw.org. Archived from the original on 2016-03-03. Retrieved 2016-04-21 .
  27. ^ "Sierra Gamers". Archived from the original on March 31, 2012. Retrieved 2016-04-21 . {{cite web}}: CS1 maint: unfit URL (link)
  28. ^ "Blog : Leaked pictures reveal cancelled King's Quest 9". Adventure Gamers. 2008-01-24. Archived from the original on 2010-11-19. Retrieved 2011-02-03 .
  29. ^ "Epic Wins Advantage in Too Human Lawsuit". Escapist Mag. 2011-12-27. Archived from the original on 2012-03-14. Retrieved 2011-12-31 .
  30. ^ "Rex's Quest 9 in evolution at Telltale Games equally a new reboot". Video Games Blogger. 2011-02-22. Archived from the original on 2014-01-21. Retrieved 2013-04-04 .
  31. ^ "Telltale announces Rex'south Quest revival and new partnerships". AdventureGamers.com. Archived from the original on 2016-03-03. Retrieved 2016-04-21 .
  32. ^ "King's Quest reboot coming courtesy of Telltale - Joystiq". I.joystiq.com. 2011-02-18. Archived from the original on 2012-03-22. Retrieved 2012-09-07 .
  33. ^ a b "Telltale Games - Dave Grossman and Dave Felton". AdventureGamers.com. Archived from the original on 2012-03-20. Retrieved 2012-09-07 .
  34. ^ "E3 2011: First King's Quest Details - IGN". Pc.ign.com. 2011-06-08. Archived from the original on 2011-08-29. Retrieved 2012-09-07 .
  35. ^ "E3: Roberta Williams brash Telltale on King's Quest". Archived from the original on 2012-07-07. Retrieved 2013-02-06 .
  36. ^ "How Telltale Wants To Evolve The Chance Game Genre". Siliconera.com. 2012-05-16. Archived from the original on 2016-01-05. Retrieved 2016-04-21 .
  37. ^ "Activision is planning something for King's Quest Afterwards Recovering the Rights From Telltale Games". Digital Trends. 2013-04-03. Archived from the original on 2013-04-05. Retrieved 2013-04-03 .
  38. ^ "Top 100 Games of All Time". Next Generation. No. 21. Imagine Media. September 1996. pp. 43–44.
  39. ^ "Roberta Williams' Rex's Quest VII: The Princeless Helpmate (1994) DOS box comprehend art". MobyGames. Blue Flame Labs. Retrieved ix March 2019.
  40. ^ "King's Quest: Collection Series (1997) DOS box encompass art". MobyGames. Bluish Flame Labs. Retrieved 9 March 2019.

Bibliography [edit]

  • Spear, Peter (1991). The Male monarch'due south Quest Companion (2nd ed.). Berkeley, CA: Osborne McGraw-Hill. ISBN0078816718. OCLC 25781811.

External links [edit]

  • The King'due south Quest series at MobyGames

mangualbearring.blogspot.com

Source: https://en.wikipedia.org/wiki/King%27s_Quest

Postar um comentário for "Sci Fi King on Throne Edgeof Tomorrow Concept Art"