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Java Starts a Server That Continuously Listens for Udp Packets

There are two major transport layer protocols to communicate between hosts: TCP and UDP. Creating TCP Server/Client was discussed in a previous post.

Prerequisite: Creating TCP Server/Client

Theory
In UDP, the client does not form a connection with the server like in TCP and instead just sends a datagram. Similarly, the server need not accept a connection and just waits for datagrams to arrive. Datagrams upon arrival contain the address of the sender which the server uses to send data to the correct client.

The entire process can be broken down into the following steps :

UDP Server :

  1. Create a UDP socket.
  2. Bind the socket to the server address.
  3. Wait until the datagram packet arrives from the client.
  4. Process the datagram packet and send a reply to the client.
  5. Go back to Step 3.

UDP Client :

  1. Create a UDP socket.
  2. Send a message to the server.
  3. Wait until response from the server is received.
  4. Process reply and go back to step 2, if necessary.
  5. Close socket descriptor and exit.

Necessary Functions :

int socket(int domain, int type, int protocol) Creates an unbound socket in the specified domain. Returns socket file descriptor.

Arguments :
domain – Specifies the communication
domain ( AF_INET for IPv4/ AF_INET6 for IPv6 )
type – Type of socket to be created
( SOCK_STREAM for TCP / SOCK_DGRAM for UDP )
protocol – Protocol to be used by the socket.
0 means use default protocol for the address family.

int bind(int sockfd, const struct sockaddr *addr, socklen_t addrlen) Assigns address to the unbound socket.

Arguments :
sockfd – File descriptor of a socket to be bonded
addr – Structure in which address to be bound to is specified
addrlen – Size of addr structure

ssize_t sendto(int sockfd, const void *buf, size_t len, int flags,                const struct sockaddr *dest_addr, socklen_t addrlen) Send a message on the socket

Arguments :
sockfd – File descriptor of the socket
buf – Application buffer containing the data to be sent
len – Size of buf application buffer
flags – Bitwise OR of flags to modify socket behavior
dest_addr – Structure containing the address of the destination
addrlen – Size of dest_addr structure

ssize_t recvfrom(int sockfd, void *buf, size_t len, int flags,                  struct sockaddr *src_addr, socklen_t *addrlen) Receive a message from the socket.

Arguments :
sockfd – File descriptor of the socket
buf – Application buffer in which to receive data
len – Size of buf application buffer
flags – Bitwise OR of flags to modify socket behavior
src_addr – Structure containing source address is returned
addrlen – Variable in which size of src_addr structure is returned

int close(int fd) Close a file descriptor

Arguments:

 fd – File descriptor

In the below code, the exchange of one hello message between server and client is shown to demonstrate the model.

Filename: UDPServer.c

C

#include <stdio.h>

#include <stdlib.h>

#include <unistd.h>

#include <string.h>

#include <sys/types.h>

#include <sys/socket.h>

#include <arpa/inet.h>

#include <netinet/in.h>

#define PORT     8080

#define MAXLINE 1024

int main() {

int sockfd;

char buffer[MAXLINE];

char *hello = "Hello from server" ;

struct sockaddr_in servaddr, cliaddr;

if ( (sockfd = socket(AF_INET, SOCK_DGRAM, 0)) < 0 ) {

perror ( "socket creation failed" );

exit (EXIT_FAILURE);

}

memset (&servaddr, 0, sizeof (servaddr));

memset (&cliaddr, 0, sizeof (cliaddr));

servaddr.sin_family    = AF_INET;

servaddr.sin_addr.s_addr = INADDR_ANY;

servaddr.sin_port = htons(PORT);

if ( bind(sockfd, ( const struct sockaddr *)&servaddr,

sizeof (servaddr)) < 0 )

{

perror ( "bind failed" );

exit (EXIT_FAILURE);

}

int len, n;

len = sizeof (cliaddr);

n = recvfrom(sockfd, ( char *)buffer, MAXLINE,

MSG_WAITALL, ( struct sockaddr *) &cliaddr,

&len);

buffer[n] = '\0' ;

printf ( "Client : %s\n" , buffer);

sendto(sockfd, ( const char *)hello, strlen (hello),

MSG_CONFIRM, ( const struct sockaddr *) &cliaddr,

len);

printf ( "Hello message sent.\n" );

return 0;

}

Filename: UDPClient.c

C

#include <stdio.h>

#include <stdlib.h>

#include <unistd.h>

#include <string.h>

#include <sys/types.h>

#include <sys/socket.h>

#include <arpa/inet.h>

#include <netinet/in.h>

#define PORT     8080

#define MAXLINE 1024

int main() {

int sockfd;

char buffer[MAXLINE];

char *hello = "Hello from client" ;

struct sockaddr_in     servaddr;

if ( (sockfd = socket(AF_INET, SOCK_DGRAM, 0)) < 0 ) {

perror ( "socket creation failed" );

exit (EXIT_FAILURE);

}

memset (&servaddr, 0, sizeof (servaddr));

servaddr.sin_family = AF_INET;

servaddr.sin_port = htons(PORT);

servaddr.sin_addr.s_addr = INADDR_ANY;

int n, len;

sendto(sockfd, ( const char *)hello, strlen (hello),

MSG_CONFIRM, ( const struct sockaddr *) &servaddr,

sizeof (servaddr));

printf ( "Hello message sent.\n" );

n = recvfrom(sockfd, ( char *)buffer, MAXLINE,

MSG_WAITALL, ( struct sockaddr *) &servaddr,

&len);

buffer[n] = '\0' ;

printf ( "Server : %s\n" , buffer);

close(sockfd);

return 0;

}

Output :

$ ./server Client : Hello from client Hello message sent.
$ ./client Hello message sent. Server : Hello from server

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Source: https://www.geeksforgeeks.org/udp-server-client-implementation-c/

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